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On 02/09/2024 13:48, ingo wrote:
> You should create and scale the sphere at the origin and then move it to the
> mesh vertex vector.
>
>
> // Spheres
> #local len = dimension_size(VertexVectors,1) - 1;
> #for (i, 0, len)
> sphere { <0,0,0>, 0.04
> texture { pigment {rgb <0.1, 0.3, 0.1>} }
> scale y * 1.2 // Why they moves ?
> translate VertexVectors[i]
> }
Thanks a lot, now it works fine !
--
YB
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