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On 2023-02-27 15:52 (-4), yesbird wrote:
> On 27/02/2023 22:26, ingo wrote:
>> Another method could be to use the trace function to place objects on
>> other
>> objects. You could cover an object with 'random' sized small blobs to
>> get an
>> effect like your example. It is the same method as used for creating
>> forests and
>> grass patches in landscapes.
> Hi ingo,
> thanks for ideas and examples. Although fist method works fine, second
> looks more attractive, as, I suppose, will allow 'decorate' imported
> mesh, which gives me more control on the object's shape.
>
> Unfortunately, I can't find a more detailed description and/or examples.
> Could you please point me to them ?
I haven't tried it out for myself, but there is an Object Collection
module that might be helpful for this method:
https://github.com/LeForgeron/PovContributions/tree/master/findsurface/maggot%201.0
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