POV-Ray : Newsgroups : povray.advanced-users : isosurface: Does the order of multiple functions matter? : Re: isosurface: Does the order of multiple functions matter? Server Time
19 Apr 2024 08:48:29 EDT (-0400)
  Re: isosurface: Does the order of multiple functions matter?  
From: Thomas de Groot
Date: 28 Jan 2023 07:30:08
Message: <63d51550$1@news.povray.org>
Op 28-1-2023 om 11:25 schreef Kenneth:
> I have an isosuface made from multiple functions that is working quite nicely--
> but I want to rearrange the order of the functions to see the different(?)
> results. The code is complex, so I'll leave out the ugly function details and
> syntax. The following is just pseudo code.
> Right now, it is like this (very simplified):
> isosurface{
> function{A + B + C + D}
> ....
> }
> Only four, thankfully! :-)
> Does the order of the functions matter when POV-ray evaluates them? Or are they
> evaluated 'all at once' regardless of the order?
> If the ordering does matter, what would be the most efficient way to set up
> 'switches' at the beginning of the scene to easily change the order of A,B,C and
> D? Possibilities that occur to me would be some kind of combination of
> #switch/#case, or #if blocks, or select(?), or maybe an array; but I want the
> top-of-code selection process to be relatively easy-- something like
>                #declare FUNCTION_ORDER= <C,A,D,B>;
> .... and without having to make multiple copies of the functions for all of the
> different permutations.
> Any ideas?

Funny you ask that, I am currently also wondering about the same. ;-)

I get the impression that it does not really matter, however, when in 
doubt, I tend to use parentheses to isolate/group some parts.

My example here (from a project - not isosurfaces - I am slowly working on):
   function(x,z) { 2*( f_bozo(5*(x-0.5), 0, 5*(z-0.5)) * 
f_granite(15*(x-0.5), 0, 15*(z-0.5)) ) * f_spherical(2.1*(x-0.5), 0, 

uses multiplicators, which is somewhat easier to visualise for me, but I 
think I did not really got surprises when I experimented with + or -.

Fun to experiment with indeed.

> (BTW: #if and #switch/#case do work well in the body of the isosurface, within
> the main function, to at least eliminate certain parts. Probably not good code
> practice, but it causes no problems AFAIK.)

As long as it does what is intended...


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