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On 5/17/2021 4:56 AM, Thomas de Groot wrote:
> Thinking aloud here... assuming that you can render the landscape itself
> without trouble (I assume you can) then using a gradient texture going
> e.g. from black (bottom) to white (top) on the landscape, and rendering
> that with an orthographic camera from above, within a white sphere
> containing a finish {emission 1 diffuse 0}... that would do the job imo.
> Make a large render, at least 2048x2048px.
>
The problem is that the pixels in a heightmap represent _vertices_ (and
are therefore n+1 pixels per side) whereas a rendered image as you
describe shows _faces_. So there will be a discrepancy (that I would
like to avoid).
Mike
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