POV-Ray : Newsgroups : povray.advanced-users : clutter.mcr and trace() : Re: clutter.mcr and trace() Server Time
18 Apr 2024 22:52:32 EDT (-0400)
  Re: clutter.mcr and trace()  
From: Mike Horvath
Date: 17 May 2021 03:57:32
Message: <60a221ec@news.povray.org>
On 5/17/2021 2:40 AM, Thomas de Groot wrote:
> I had not loaded the code before in POV-Ray, but it appears that each 
> mesh is only 1 (one!) triangle... This is terrible, and no wonder trace 
> does not work well. You need to have at least one mesh containing /all/ 
> the triangles to start with if you want it to work at all.

I attached new terrain with a single mesh2 object, but the issue 
persists! :(


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