POV-Ray : Newsgroups : povray.advanced-users : clutter.mcr and trace() : Re: clutter.mcr and trace() Server Time
20 Apr 2024 12:10:22 EDT (-0400)
  Re: clutter.mcr and trace()  
From: Thomas de Groot
Date: 17 May 2021 02:40:50
Message: <60a20ff2$1@news.povray.org>
I had not loaded the code before in POV-Ray, but it appears that each 
mesh is only 1 (one!) triangle... This is terrible, and no wonder trace 
does not work well. You need to have at least one mesh containing /all/ 
the triangles to start with if you want it to work at all.


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