On 5/12/2021 10:19 AM, Alain Martel wrote:
> For the spikes. You just need to ignore the normal returned by the trace
> function when placing them.
> So, remove any vrotate or vorient.
There is actually a macro setting for this, I found out. But it is for
*all* the objects, not for each object individually.
> For the rounding... I would try using the modulo function.
> Something like this :
> #declare LEGO_Position = <Position.x-mod(Position.x, 10),
> Position.y-mod(Position.y, 8), Position.z-mod(Position.z, 10)>
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