

> I finally got around to this. Thanks!
>
> I don't quite understand the code yet. A few questions:
>
> 1. How do I make it so that the probability is lower depending on the
> 2. The spikes seem to point in the direction of the normal. Can I
> 3. Is there a way to round the y coordinate to the nearest 8 units and
>
> Thanks again!
>
>
> Michael
>
>
For the spikes. You just need to ignore the normal returned by the trace
function when placing them.
So, remove any vrotate or vorient.
For the rounding... I would try using the modulo function.
Something like this :
#declare LEGO_Position = <Position.xmod(Position.x, 10),
Position.ymod(Position.y, 8), Position.zmod(Position.z, 10)>
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