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I finally got around to this. Thanks!
I don't quite understand the code yet. A few questions:
1. How do I make it so that the probability is lower depending on the
slope of the terrain? This should vary depending on the type of
object. For instance, the sphere might not like a high slope. The
spike might not care very much.
2. The spikes seem to point in the direction of the normal. Can I
disable this? I want them to always be vertical.
3. Is there a way to round the y coordinate to the nearest 8 units and
the x and z coordinates to the nearest 10 units? I am working with
virtual LEGO and the precision is very coarse.
Thanks again!
Michael
On 4/21/2021 2:07 PM, Norbert Kern wrote:
> I know that Thomas made some very nice macros public in this thread, but I want
> to point to an old macro made by JRG (Jonathan Rafael Ghiglia) back in 2001 -
> his "clutter macro". Since I wasn't able to find the link on this server I
> include the macro here.
>
> With some modifications every point of your list is doable - perhaps I'm able to
> do it in the next days. Especially interesting is your first point - but I
> haven't looked into Thomas macro regarding it - perhaps this problem is already
> solved...
>
> Furthermore, if you want to use a very large number of trees, you should use
> only visible coordinates. Back in 2005 I published a method
>
(http://news.povray.org/povray.binaries.scene-files/message/%3C432414bf%40news.povray.org%3E/#%3C432414bf%40news.povray
> .org%3E
> for macro -
>
http://news.povray.org/povray.binaries.images/thread/%3Cdg0ifb%242oi%241%40chho.imagico.de%3E/
> for the thread).
>
>
> Stay healthy
> Norbert
>
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