On 1/11/2021 7:35 PM, Alain Martel wrote:
> The first thing that I would do would be to use light fading for any
> light associated with the ship.
Yes, it has a fade distance and fade power.
In my scene there was also a polygon with a bitmap texture. Where it
overlapped the planet I had the same problem. The workaround was to make
the polygon smaller and move it so that it no longer covered the planet.
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