Le 2021-01-10 à 04:07, Mike Horvath a écrit :
> I have a space ship orbiting a planet in my scene. The space ship has an
> area light in it that is visible from outside the ship through a window.
> The planet has a thin atmosphere using scattering and emission media.
> The combination of the two causes about half the planet to appear
> completely bright white. Changing the max_trace_level seems to have no
> Is this a precision issue? Is there a way to fix this? Thanks.
The first thing that I would do would be to use light fading for any
light associated with the ship.
Post a reply to this message