I have a space ship orbiting a planet in my scene. The space ship has an
area light in it that is visible from outside the ship through a window.
The planet has a thin atmosphere using scattering and emission media.
The combination of the two causes about half the planet to appear
completely bright white. Changing the max_trace_level seems to have no
effect.
Is this a precision issue? Is there a way to fix this? Thanks.
Michael
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