On 2/23/2020 1:45 PM, Bald Eagle wrote:
> VDist(V1, V2). Compute the distance between two points.
> V1, V2 = Input vectors.
> So, you could either compute the distance between the Camera_Transform[ed]
> Camera_Location and Camera_LookAt, or since IIRC the default camera uses a
> projection plane one POV-unit away from the camera, you could normalize that and
> multiply it by the length of the Camera_Distance vector...
No, the first point is somewhere in space and is not connected to the
> Mike Horvath <mik### [at] gmailcom> wrote:
>> How do I calculate the distance between a point and the camera? Except,
>> I am using an orthographic camera, so I really need the distance between
>> a point and the plane formed by the camera's up and right vectors.
> Or you could use a Graphics Gems macro to actually calculate the shortest
> (perpendicular) distance between the (transformed) camera point and the
> (transformed) up-right plane.
The plane doesn't actually have to be the up-right plane exactly, but it
does need to be parallel to it and lie somewhere beyond the extents of
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