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Le 19-05-08 à 10:11, Albun a écrit :
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Can you try using the object's photons block without the macro?
It's OK for any object to have a photons block in a non-photons scene.
It will just have no effect.
Your sample sphere will look like :
sphere { <0,0,0>, 1.00
texture { GlassTex} // end of texture
interior {Interior}
//// The following is a "no op" in non-photon scene /////////
photons {
target
collect off
reflection off
refraction on
}
/////////////
no_image ///////////////////////
scale<1,1,1> rotate<0,0,0> translate<0,1.35,0>
} // end of sphere -----------------------------------
Alain
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