On 15/03/2023 17:46, ingo wrote:
> Thanks Alain, I'm aware of that, just tried to show that the POV-Ray
> implementation of the Bezier spline is not wrong using yesbird's data and
> various implementations.
Yes, it's not wrong, but the question still exists: how to match it to
C4D's produces shape in POV's 'prism' object (see first post).
Unfortunately, manual states, that only two control points can be set:
Experiments with them gives nothing.
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