POV-Ray : Newsgroups : povray.advanced-users Server Time
28 Mar 2024 19:47:45 EDT (-0400)
  povray.advanced-users (Thread 1 to 50 of 2061)  
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Date Last Post Subject Author
1 Apr 2023 2 Apr 2023 Finding object's bounding box (7) yesbird
26 Mar 2023 2 Nov 2023 No semicolon allowed in Tuple-style assignments? (10) Bald Eagle
14 Mar 2023 23 Mar 2023 Bezier spline deformation (23) yesbird
13 Mar 2023 14 Mar 2023 Studio lighting setup (8) yesbird
11 Mar 2023 12 Mar 2023 lemon {} revisited (12) Bald Eagle
10 Mar 2023 16 Mar 2023 Least Squares fitting (14) Bald Eagle
28 Feb 2023 28 Feb 2023 Dynamic sphere sweep (3) yesbird
27 Feb 2023 16 May 2023 Applying noise to geometry (17) yesbird
21 Feb 2023 24 Feb 2023 Non linear object scaling (9) yesbird
16 Feb 2023 16 Feb 2023 Self-including POV-Ray scene file (2) Bald Eagle
15 Feb 2023 18 Feb 2023 Extracting information from an existing color_map (12) Bald Eagle
4 Feb 2023 13 Feb 2023 Converting 2D screen coordinates to 3D (20) Bald Eagle
3 Feb 2023 4 Feb 2023 Bitwise operators corrupting SDL parse-time exec... (6) Bald Eagle
29 Jan 2023 3 Feb 2023 Function Evaluation Expense (3) Bald Eagle
28 Jan 2023 30 Jan 2023 isosurface: Does the order of multiple functions... (28) Kenneth
22 Jan 2023 22 Jan 2023 Voronoi! Again! With SDF's! And (some) color! (1) Bald Eagle
19 Jan 2023 20 Jan 2023 Using a macro as an _argument_ for another macro (7) Bald Eagle
17 Jan 2023 18 Jan 2023 Convex Hull in SDL (2) Bald Eagle
16 Jan 2023 17 Jan 2023 Delaunay Triangulation (3) Bald Eagle
15 Jan 2023 18 Jan 2023 Break out of main while (1) loop using #break di... (11) Bald Eagle
15 Jan 2023 17 Jan 2023 Negative subscript in while loop (4) Bald Eagle
5 Dec 2022 14 Dec 2022 Does wrapping atan2(0,0) avoid the domain error? (5) Cousin Ricky
11 Nov 2022 14 Nov 2022 Phong BRDF pigment { function{} } (9) Bald Eagle
7 Nov 2022 7 Nov 2022 Problems using/graphing internal sum function (2) Bald Eagle
29 Oct 2022 5 Jun 2023 Gaussian curvature of a surface (11) Bald Eagle
7 Aug 2022 13 Aug 2022 Make moon ground like tiled textures (4) Warren
6 Aug 2022 29 Aug 2022 Stumped by desk lamp trig equation (8) Cousin Ricky
20 Jul 2022 27 Jul 2022 Realistic Lunar Rendering Tool (7) JayTan
3 Jun 2022 7 Jun 2022 Why don't shadows get blurry after a certain dis... (12) HackerDaGreat57
5 May 2022 5 May 2022 Re: Skewness (long) (1) Francois LE COAT
12 Apr 2022 21 Nov 2023 Optical Pendulum (11) Francois LE COAT
6 Apr 2022 9 Apr 2022 Problem with multiple macro calls (5) Juergen
6 Mar 2022 14 Mar 2022 How to create realistic caustics? (11)
1 Aug 2021 13 Dec 2021 Evaluating macro result in array initialization (3) Bald Eagle
6 Jul 2021 1 Aug 2021 Requesting a more comprehensive text {} usage tu... (7) Bald Eagle
18 Jun 2021 27 Jun 2021 Override textures/materials? (31) Mike Horvath
17 Jun 2021 9 Nov 2021 Facebook 3D posts (41) Mike Horvath
17 May 2021 21 May 2021 clutter.mcr and trace() (28) Mike Horvath
13 May 2021 13 May 2021 Correct function/pigment syntax? (4) Mike Horvath
3 May 2021 1 Sep 2021 Fake shadows in 32-bit images? (21) Mike Horvath
25 Apr 2021 28 Apr 2021 Matrix transform help plz (7) Mike Horvath
21 Apr 2021 21 Apr 2021 Potential speedup of isosurface rendering. (2) Michael Scharrer
20 Apr 2021 27 May 2021 Need a script to randomly scatter objects vertic... (30) Mike Horvath
29 Mar 2021 30 Mar 2021 write uint32_t (15) ingo
21 Mar 2021 25 Mar 2021 Color maps (7) Bald Eagle
2 Mar 2021 7 Sep 2023 New random distribution macros (17) Bald Eagle
28 Feb 2021 1 Mar 2021 Infinite poly-torus (3) Bald Eagle
27 Feb 2021 28 Feb 2021 Conditional expressions in functions (4) Bald Eagle
23 Feb 2021 26 Feb 2021 Functions in SDL - - - Kenneth (2) Bald Eagle
22 Feb 2021 28 Feb 2021 Maclaurin spheroid (3) Mike Horvath
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