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21 Nov 2024 05:14:17 EST (-0500)
povray.advanced-users (Thread 51 to 100 of 2086)
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Date
Last Post
Subject
Author
7 Aug 2022
13 Aug 2022
Make moon ground like tiled textures
(4)
Warren
6 Aug 2022
29 Aug 2022
Stumped by desk lamp trig equation
(8)
Cousin Ricky
20 Jul 2022
27 Jul 2022
Realistic Lunar Rendering Tool
(7)
JayTan
3 Jun 2022
7 Jun 2022
Why don't shadows get blurry after a certain dis...
(12)
HackerDaGreat57
5 May 2022
5 May 2022
Re: Skewness (long)
(1)
Francois LE COAT
12 Apr 2022
21 Nov 2023
Optical Pendulum
(11)
Francois LE COAT
6 Apr 2022
9 Apr 2022
Problem with multiple macro calls
(5)
Juergen
6 Mar 2022
14 Mar 2022
How to create realistic caustics?
(11)
1 Aug 2021
13 Dec 2021
Evaluating macro result in array initialization
(3)
Bald Eagle
6 Jul 2021
1 Aug 2021
Requesting a more comprehensive text {} usage tu...
(7)
Bald Eagle
18 Jun 2021
27 Jun 2021
Override textures/materials?
(31)
Mike Horvath
17 Jun 2021
9 Nov 2021
Facebook 3D posts
(41)
Mike Horvath
17 May 2021
21 May 2021
clutter.mcr and trace()
(28)
Mike Horvath
13 May 2021
13 May 2021
Correct function/pigment syntax?
(4)
Mike Horvath
3 May 2021
1 Sep 2021
Fake shadows in 32-bit images?
(21)
Mike Horvath
25 Apr 2021
28 Apr 2021
Matrix transform help plz
(7)
Mike Horvath
21 Apr 2021
21 Apr 2021
Potential speedup of isosurface rendering.
(2)
Michael Scharrer
20 Apr 2021
27 May 2021
Need a script to randomly scatter objects vertic...
(30)
Mike Horvath
29 Mar 2021
30 Mar 2021
write uint32_t
(15)
ingo
21 Mar 2021
25 Mar 2021
Color maps
(7)
Bald Eagle
2 Mar 2021
7 Sep 2023
New random distribution macros
(17)
Bald Eagle
28 Feb 2021
1 Mar 2021
Infinite poly-torus
(3)
Bald Eagle
27 Feb 2021
28 Feb 2021
Conditional expressions in functions
(4)
Bald Eagle
23 Feb 2021
26 Feb 2021
Functions in SDL - - - Kenneth
(2)
Bald Eagle
22 Feb 2021
28 Feb 2021
Maclaurin spheroid
(3)
Mike Horvath
9 Feb 2021
9 Feb 2021
Coding a warp in SDL
(1)
Bald Eagle
8 Feb 2021
11 Feb 2021
Strange media artefact
(7)
Bald Eagle
6 Feb 2021
22 Feb 2021
Exponential cylinder density function
(8)
Mike Horvath
5 Feb 2021
22 Feb 2021
Speeding up media
(32)
Mike Horvath
26 Jan 2021
22 Feb 2021
Logarithmic spiral tube
(4)
Mike Horvath
26 Jan 2021
28 Jan 2021
Paraboloid with thickness
(5)
Mike Horvath
10 Jan 2021
26 Jan 2021
Area light media artifact
(6)
Mike Horvath
10 Jan 2021
29 Jan 2021
HDRI starfield
(7)
Mike Horvath
26 Sep 2020
27 Sep 2020
Math terminology: "degree" or "order"?
(4)
Cousin Ricky
26 Sep 2020
1 Oct 2020
smooth_triangle normals
(6)
Bald Eagle
22 Sep 2020
23 Sep 2020
Taking and evaluating second partial derivatives
(2)
Bald Eagle
13 Sep 2020
15 Sep 2020
using multiple versions of POV-ray-- library_pat...
(11)
Kenneth
25 Aug 2020
23 Sep 2020
textures, uv_mapping, and global normals
(5)
Bald Eagle
11 Jul 2020
11 Jul 2020
Segmentation fault (core dumped) with function {...
(3)
Bald Eagle
27 May 2020
31 May 2020
Problems building new [mixed] arrays. Bug(s)?
(5)
Bald Eagle
18 May 2020
18 May 2020
[Math] Function gradients and gradient normalize...
(2)
Bald Eagle
11 Apr 2020
15 Apr 2020
Normal pigment not evaluated as a function?
(5)
Bald Eagle
29 Feb 2020
6 Mar 2020
Mesh2 and image maps
(3)
Leroy
23 Feb 2020
23 Feb 2020
Calculate distance between point and viewport
(4)
Mike Horvath
16 Feb 2020
8 Apr 2020
Outputting the outlines of a scene
(9)
Mike Horvath
16 Feb 2020
27 Mar 2020
Outputting the outlines of a scene
(3)
Mike Horvath
26 Jan 2020
2 Feb 2020
Continuing stopped render strategies
(4)
Mike Horvath
18 Jan 2020
29 Feb 2020
Extract 2D screen coordinates from 3D
(9)
kurtz le pirate
17 Jan 2020
17 Jan 2020
isosurface issue
(1)
Rick
31 Dec 2019
5 Jan 2020
XPM or PPM with Alpha input support
(4)
Mr
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