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Hi "jim" <jpkara at mindspring.com>, you recently wrote in
povray.binaries.images:
> I found that the object was actually a RAW object which is generated by
> moray for rotations using a Glyph. Changing to cubic spline in Moray has
> made a big difference. Now...to figure out why.
Moray attempts to export POV-Ray primitives (lathe, prism) for the
sweeps whenever possible, if not, it exports (smooth) triangles. If
you use the glyph sweep type it cannot export to a POV primitive since
glyph is not a POV-Ray spline type.
- Lutz
email : lut### [at] stmuc com
Web : http://www.stmuc.com/moray
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