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MVSmith wrote:
> OK, mea culpa...Isect is a macro, documented in Help, 7.13.1 shapes.inc,
> which is indeed a wrapper for the trace function.
>
> Spent a little time stripping some code down to a test case, which
> follows at the end of this msg.
This is about as far from a minimal test scene as it can get. A minimal
scene would look like:
#include "shapes.inc"
#local Object = object { ... }
#local isIntersection = Isect(<point>, -y, Object, intersectPoint);
#debug str(intersectPoint.y,0,6)
> I've also attached three files zipped
> together:
Never post binary attachments to a non-binary group.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 11 Jan. 2004 _____./\/^>_*_<^\/\.______
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