> This can be faked with official 3.5 by applying different slope pattern to
> each triangle in mesh.
Sure but I was hoping to seperate the data generation (for a particular
isosurface at least) from the camera animation in PovRay.
> http://news.povray.org/povray.binaries.images/31718/
>
> Both ways produce border with different width. To get even border you can post
> process your rendering. Render first frame without isosurface. Then render
> second frame with isosurface but without any other object in quick color mode
> (Quality=1). Then render third frame with locating first frame on the plane
> before camera with macros included in screen.inc official include file and using
> eval_pattern over second frame locate set of spheres making border. Hope I wrote
> it in uderstable way.
I think I'm a bit lazy for this one.
--
Paul Bourke
pdb_NOSPAMswin.edu.au
Post a reply to this message
|