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> I want to set up a nice stereoscopic camera for anaglyphs, cross-eyed
> view and parallel view images. [Results will be made available publically
> when I succeed...]
High quality stereo is one of my main activities, I use OpenGL, POVray,
3dStudioMax, and a bunch of other rendering tools. I would be happy to
answer any specific questions you might have although only in regard
to creating stereo pairs that are to be presented to each eye
independently, that is, I don't deal in any of the cross eye business.
To you question about camera position, yes parallel cameras is correct,
toe in camera introduce vertical parallax and hence increased eye strain.
I have tools that implement the following is a range of packages that
don't have builtin stereoscopic support
http://astronomy.swin.edu.au/~pbourke/povray/raystereo/
--
Paul Bourke
pdb_NOSPAMswin.edu.au
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