Am Mon, 10 Jul 2006 13:46:07 -0400 schrieb Mike Sobers:
>
> Of course, you'd need to add a } to the camera statement. There are some
> limitations to this approach, as seen below. Maybe the y-dimension
> thickness of the cylinders could be scaled according to their distance from
> the camera using a matrix transformation? That would fix the fact that
> objects look like they're sitting on top of the gridlines (which they are).
> You'd still have the problem of no shadows being cast on the gridlines.
Actually I was trying the same. At the moment I use a cone under the
camera as ground. Looks not too bad. I'll post some images later.
Sebastian
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