POV-Ray : Newsgroups : povray.binaries.images : A Car... (Sorta) : Re: A Car... (Sorta) Server Time
11 Aug 2024 17:10:04 EDT (-0400)
  Re: A Car... (Sorta)  
From: Tyler Eaves
Date: 20 Feb 2004 00:00:27
Message: <pan.2004.02.20.05.01.13.627342@NOSPAMml1.net>
On Thu, 19 Feb 2004 21:51:48 -0600, Dan P wrote:

> "Tyler Eaves" <tyl### [at] NOSPAMml1net> wrote in message
> news:pan### [at] NOSPAMml1net...
>> This is my current project. It's going to be (eventually)
>> a 1930's style Formula 1 car. I'm basing the basic dimensions
>> off a 1934 Mercedes Benz W25. I decided to tackle the tires first,
>> as they given a sense of the basic dimensions, plus I knew they'ed
>> be a challenge. I'm quite happy with the way they look, not so
>> happy with the render times. I'm doing a very complex difference of
>> a torus (see attached file), and it takes rather a long time. The basic
>> render of a single tire with basic AA takes almost 4 minutes on my
>> Athlon 950.
>>
>> Here two renders and a source file:
> 
> They look real! If the rest of that car matches the quality, it will be a
> quite a poster!

That's my next problem. I've got to figure out how the hell I'm going to
do the body on this thing. I tried blobs, but the result was, to....
Weinermobile.

Anyone know of a good mesh/UV editor for Linux?


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