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Ok,
Simple enough model in theory but in doing some dimple tests
I've been unable to get reflections coming off my object. At
the moment I have a simple cube with a reflectivity of 1.0. At
this I shine colored lights (a light source inside a tube). I
would have assume that I would get a colored spot on the floor (plane)
where the colored light was reflected. But I can't seem to get it
to work.
/*
** Rudimentry mirror ball
*/
box {
<-100,0,-100>
<100,1000,100>
pigment { color White }
finish { Mirror }
rotate y*clock*180
}
Is there something wrong with this approach?
--
ryan@careless dot net
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