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On Sun, 08 Sep 2002 22:53:20 -0400, Ken wrote:
To use the pre-declare
> colors listed in glass.inc you would have to use them like this -
>
> #include "glass.inc"
>
> mesh {
> triangle {<a>, <b>, <c> texture { pigment { Col_Glass_Winebottle
> }}} triangle {<c>, <d>, <e> texture { pigment { Col_Glass_Orange
> }}} etc...
> }
Ok, I tried this, and it didn't work either. AAARRGGH! I _really_
don't relish the idea of making extremely thin triangle-shaped prisms,
and rotating/translating them into place...
--Mark W.
--
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GLS$ d+ s+: a C+ UL--- P L++ E--- W+ N+ o+ K- w--
O-- M- V-- PS+ PE Y+ PGP- t 5-- X- R- tv+ b+ DI++ D++
G e+++ h--- r+++ y+++
------END GEEK CODE BLOCK------
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