POV-Ray : Newsgroups : povray.newusers : Assigning different textures to triangles in a mesh : Re: Assigning different textures to triangles in a mesh Server Time
4 Sep 2024 18:16:56 EDT (-0400)
  Re: Assigning different textures to triangles in a mesh  
From: Mark M  Wilson
Date: 8 Sep 2002 22:59:38
Message: <pan.2002.09.08.23.02.07.170460.1820@att.net>
On Sun, 08 Sep 2002 22:53:20 -0400, Ken wrote:


Oh.  Well, I had tried to do a "test run" on a square (mesh of 2
triangles) but I had assigned only one texture to the whole mesh,
like so:
mesh {
	triangle {1}
	triangle {2}
	texture { Col_Glass_Winebottle}
}

and it worked like that!  Why does it let me use a color identifier as a
texture for the whole mesh, but not for the ind. triangles?  That doesn't
really make sense to me.  The docs could have been a little clearer on
that point, if you ask me....
Thanks -- you've saved me >some< head-banging.  ;-)
--Mark W.

> 
> You're trying to use color definitions as a texture identifier.
> Triangles in a mesh will only take a texture. To use the pre-declare
> colors listed in glass.inc you would have to use them like this -
> 
> #include "glass.inc"
> 
> mesh {
>         triangle {<a>, <b>, <c> texture { pigment { Col_Glass_Winebottle
>         }}} triangle {<c>, <d>, <e> texture { pigment { Col_Glass_Orange
>         }}} etc...
> }
> 

-- 
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GLS$ d+ s+: a C+ UL--- P L++ E--- W+ N+ o+ K- w-- 
O-- M- V-- PS+ PE Y+ PGP- t 5-- X- R- tv+ b+ DI++ D++ 
G e+++ h--- r+++ y+++ 
------END GEEK CODE BLOCK------


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.