|
|
On Thu, 29 Aug 2002 17:51:03 -0400, Niki Estner quoth:
> I guess this is the wrong newsgroup then, but if you would like to
> answer, I'd be pleased anyway. Otherwise I'd post to the advanced-users
> group.
>
> But if I create another scene which contains not much more than:
>
> union {
> #declare i=0;
> #while (i<500000)
> sphere { <i*0.01,i*0.02,i*0.03>, 0.04 scale <0.5,0.6,0.7> rotate
> <i,i*2,i*3> }
> #declare i=i+1;
> #end
> pigment { colour Red }
>
> memory is full as well. I didn't wait for the parser to finish, but with
> 100,000 spheres, povray needs about 100 MB of memory! (measured with the
> physical memory indicator of the W2K task manager).
This definitely needs looking into: a quick run of the above scene shows
>> Peak memory used: 359841866 bytes
or about 720 bytes per sphere. If I texture the spheres individually and
remove the union{}, things get even worse:
>> Peak memory used: 621841342 bytes
--
Mark
Post a reply to this message
|
|