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On Mon, 24 Jun 2002 13:15:46 -0500, Thorsten Froehlich wrote:
> While it would not only not work practically when implemented as a
> parse-time variable, it is also not necessary if implemented as a
> render-time variable - the scope and object are always known and
> well-defined without ambiguity at that time!
Actually, I think it might work fine if everything has a default value
and is considered to exist at the opening { brace.
If that were so, this:
sphere {min_extent(self), 1}
would center the sphere on the min_extent of the default sphere. I don't
know what it would do for meshes or CSG though, and it might not give a
perfectly obvious result all the time...
I'm not sure what you are trying to say about implementing it as a
render-time variable...most of the uses I can think of for it are at
parse time.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: <chr### [at] tagpovrayorg>
WWW: http://homepage.mac.com/chrishuff/
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