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On Thu, 06 Jun 2002 20:53:09 +0200, Rune wrote:
> I love it! It shows just the kind of things I have dreamt of doing. I
> can't wait to play with a particle system where everything can be
> completely user-defined, thus allowing for maximum flexibility. :D
Thanks!
> What I wonder is how the user-friendliness of your system is. Very often
> flexibility comes at a price...
Well... From my point of view the system is very user-friendly (with
me as the user). :-) But you will soon be able to judge for yourself.
Anyway, the price to pay is a small sacrifice in speed. Since each
macro is called separately (one call to pps_gravity(), then one call
to pps_bounce(), then one call to pps_move(), etc.) it is necessary
for each macro to loop over all particles. Having several #while
loops in different macros is a bit slower than if all the code was in
one big macro. But I don't think that the difference is so big, and
the added flexibility is definitely worth it, IMHO.
--
http://www.gamers.org/~quinet/
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