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On Thu, 17 Jan 2002 13:12:19 -0000, "Tom Melly" <tom### [at] tomandlu co uk> wrote:
> Given an object with one end at <0,0,0> and aimed at <0,1,0>, how do I calculate
> the necessery rotation to aim it at <A,B,C> ?
Check "Reorient_Trans" in documentation.
ABX
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