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> POV-Ray doesn't support mipmaps. What you normally do to avoid aliasin
g
> is
> use (*tadaa*) antialiasing.
>
> There are two methods in POV-Ray, I tend to use the adaptive one to ma
ke
> use
> of higher but more controlled sampling. Aside of that, there'll sure b
e a
> way to script your own kind of mipmapping (switching the texture
> dependant
> on distance to the camera, for example), but I don't have a script "of
f
> the
> shelf" for that.
>
> That aside, once you switch on arealights, radiosity, reflections,
> refractions and media, I doubt that your realtime images look better (
or
> that they're even realtime then). ;-P
You are right, of course :)
I described my current state, when i tried to export my realtime scenes
into
povray without doing fancy things you mentioned.
What is the other antialising method? If you could post some settings
i can play with it would be great.
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