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And lo on Tue, 1 Feb 2005 14:47:24 +0100, Marc Jacquier
<jac### [at] wanadoo fr> did spake, saying:
> Me like :D
Thanks I just fancied somethng simple that would involve a different type
of math to something else I'm (still) working on. Didn't realise just how
long it would take to render thanks to some system restarts and crashes.
Debating whether to pull it apart to find what's causing that darker patch
or pushing on with putting the camera+light closer so I can see inside,
nah I'll go for the close-up.
> Looks like varnished brass
Had it in stock from an old texture tester I did.
#declare SphereTexture1=texture{pigment{rgb <0.2, 0.2, 0.2>}
finish{diffuse 0.7 brilliance 6.0 reflection 0.6 phong 0.8 phong_size 120}}
#declare SphereTexture2=texture{pigment{rgbf <0.7, 0.6, 0.25, 0.5>} finish
{diffuse 0.7 specular 0.2 roughness 0.5 brilliance 6 reflection 0.15}}
#declare SphereTexture=
texture{
granite
texture_map{
[0.0 SphereTexture2]
[1.0 SphereTexture1]
}}
Applied to the entire object in case you wanted to give it a whirl. Still
needs some tweaking, but doesn't it always :)
--
Phil Cook
--
All thoughts and comments are my own unless otherwise stated and I am
happy to be proven wrong.
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