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Funky! It worked! Thank you Mike!
*reads documentation on trace() one more time*
Oh, so that's what it said.
> I came very close to agreeing with you (except that I was using POV 3.5)
> My mistake was using "trace(Shape,Q,P)" in the following code instead
> of "trace(Shape,Q,P-Q)". Perhaps you're doing something simlar.
>
> #include "functions.inc"
>
> global_settings {assumed_gamma 1.0}
>
> camera { location <-1, 3, -4> look_at <0, 0, 0> angle 27}
>
> background {rgb <0.5,0.6,0.7>}
>
> light_source {<-100,200,-100> colour rgb 1}
>
> #declare F_bozo=function{
> pigment{bozo
> colour_map {[0 rgb 0][1 rgb 1]}
> scale 0.2
> }
> }
>
> #declare Shape=
> isosurface {
> function { f_torus(x,y,z,0.7,0.5) + F_bozo(x,y,z).grey*0.3}
> max_gradient 2
> contained_by{sphere {0,1.3}}
> pigment {rgb 0.1}
> finish {phong 0.5 phong_size 10}
> }
>
> object {Shape}
>
> #declare A=0;
> #while (A<360)
> #declare B=0;
> #while (B<360)
> #declare P = vrotate(vrotate(<0,0.5,0>,A*z) + x*0.7, B*y);
> #declare Q = vrotate(x*0.7, B*y);
> #declare T = trace(Shape,Q,P-Q);
> sphere {T,0.03 pigment {rgb 1}}
> #declare B=B+8;
> #end
> #declare A=A+15;
> #end
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