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I'm trying to slap randomly distributed objects onto an isosurface in the
shape of a lumpy torus. The only tool that I've found to help is the
trace(OBJECT_IDENTIFIER, A, B, [VECTOR_IDENTIFIER]) function.
Unfortunately, it only returns points on the "outside" part of the torus
(ie. not inside the donut hole). Is there any way I can make it trace to
the entire torus? Is there another function or macro that will do the
job?
I can put the objects in a regular torus through some inventive vector
math, but conquering the lumpiness is beyond my abilities, it seems.
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