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On Tue, 15 Jul 2003 10:31:10 -0700, Gena <obu### [at] mail com> wrote:
> Gilles Tran wrote:
>
>> normals, uvs). If you can output to mesh2 you can figure out how to
>> output
>> to OBJ (I think Rune did something like this). And OBJ, unlike mesh2
>> which
>> is POV-only, is a popular 3d format which means that your app could
>> export
>> to any 3d application out there from Bryce to Maya.
>
> Tom Aust (who is the author of the tree algorithm used in POV-Tree)
> asked me some time ago if it's possible to use the program for
> commercial purposes. I think commercial purposes in this case means
> ability to export trees in "commercial" formats - DXF, OBJ etc.
> Right now it's impossible (at least directly). I believe it should
> not be a problem to implement export in one of those "commercial"
> formats. I just feel some kind of obligations... :)
>
> Gena.
>
>
Dear Gena,
if you remember, I asked you this question because I don't want that
commercial programs (3DS MAX, MAYA, ...) could use Tomtree - at least not
for free !
This was and is an opportunity I would reserve for myself or perhaps for
teamwork.
So, I watch and watched such discussions partly(!) with unease.
Nevertheless, I feel that I should overcome my laziness in writing for a
common work.
But, please don't kidnap my Baby !
paranoid greetings
Tom Aust
--
www.aust-manufaktur.de
painting, sculpture, virtual reality
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