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On Wed, 26 May 2004 12:20:39 EDT, Thesmophoriazusae <pan### [at] aolcom>
wrote:
> How might one simulate the effect of rays of light shooting though an
> opening, as if there were dust in the air?
for more info check out Media in the help file.
something like:
box{0,10 pigment{rgbt 1} hollow interior {
media {
scattering { 1, rgb 0.1}
}}}
with a cylinder light-source shining through it might be a easy start.
Change the rgb 0.1 up or down if it's too bright or not visible. Have fun.
HTH
--
Phil Cook
--
All thoughts and comments are my own unless otherwise stated and I am
happy to be proven wrong.
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