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On Mon, 19 Apr 2004 21:26:42 +0200, Fredrik Eriksson <noo### [at] nowhere com>
wrote:
> There are ways to overcome such limitations and render fractals with
> greater recursion depth. The most effective (in my experience) is to
> generate a mesh (either externally or in POV-SDL) of the fractal at a
> convenient depth, and then use that mesh as the low level building block
> in the bigger fractal. The reduction in memory usage can be quite
> dramatic. The important thing is to keep the total number of objects
> within reasonable bounds. 48^4 cubes is a little much for POV-Ray to
> handle; 48^2 or 48^3 mesh instances might work better. Unfortunately,
> POV-Ray doesn't handle huge meshes very well, but you might be able to
> reach level 5 (or more) that way.
Just to show that it's possible:
http://hem.bredband.net/b230591/povray/cubefractal5_2048.jpg (828 kB)
http://hem.bredband.net/b230591/povray/cubefractal6_4096.jpg (2.69 MB)
---
FE
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