POV-Ray : Newsgroups : povray.binaries.images : many cubes [75 KB] : Re: many cubes [75 KB] Server Time
11 Aug 2024 13:16:05 EDT (-0400)
  Re: many cubes [75 KB]  
From: Fredrik Eriksson
Date: 20 Apr 2004 16:00:28
Message: <opr6rtu8fxzjc5hb@news.povray.org>
On Mon, 19 Apr 2004 21:26:42 +0200, Fredrik Eriksson <noo### [at] nowherecom> 
wrote:
> There are ways to overcome such limitations and render fractals with 
> greater recursion depth. The most effective (in my experience) is to 
> generate a mesh (either externally or in POV-SDL) of the fractal at a 
> convenient depth, and then use that mesh as the low level building block 
> in the bigger fractal. The reduction in memory usage can be quite 
> dramatic. The important thing is to keep the total number of objects 
> within reasonable bounds. 48^4 cubes is a little much for POV-Ray to 
> handle; 48^2 or 48^3 mesh instances might work better. Unfortunately, 
> POV-Ray doesn't handle huge meshes very well, but you might be able to 
> reach level 5 (or more) that way.


Just to show that it's possible:

http://hem.bredband.net/b230591/povray/cubefractal5_2048.jpg (828 kB)
http://hem.bredband.net/b230591/povray/cubefractal6_4096.jpg (2.69 MB)


---
FE


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