|
|
On Mon, 26 Apr 2004 13:07:56 +0200, lars petter <lar### [at] higno>
wrote:
> Hi. I've got this difference object:
>
> difference { // a cylinder subtracted with another cylinder with
> smaller
> radius -> a ring
>
> cylinder {
> <5, 0, 5>,
> <5, 1, 5>,
> 1
> pigment { rgb <1, 0, 0> }
> }
>
> cylinder {
> <5, 0, 5>,
> <5, 1, 5>,
> 0.9
> open
> }
> //scale <2,1,1> is this the right place to insert the scaling?
>
> }
>
> if i try to scale it in x- or z- direction, the object simply fails to
> show
> in the render. scaling i y-direction however, works fine.
>
> why is this?
>
> -greets,
> lars petter
I've also been caught out by this; the help file states that scale is used
to change the size of an object or texture pattern with a origin sphere
example. IMHO an additional non-origin sphere to demonstrate how it also
affects the vector location(s) would make this a bit more obvious. The way
scale works makes sense if you stop and think about it, but it's not
something you you might stop and think of :)
Actually I'll post this to povray.documentation.inbuilt as a suggestion.
--
Phil Cook
--
All thoughts and comments are my own unless otherwise stated and I am
happy to be proven wrong.
Post a reply to this message
|
|