I modelled a pair of glasses in sPatch. They look very nice. But I
modelled them rather large. When I scale the glasses by 0.04 to make it
roughly 1 unit wide the glasses loose edges, corners, and strange twists
occur. I tried scalling the model down in sPatch first but it made no
difference.
The flatness for all the spline objext are 0. I assume POV-Ray is haveing
trouble handling the small numbers. Is there a setting I can change to
correct this?
Thanks
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