POV-Ray : Newsgroups : povray.off-topic : A small 3D mystery : Re: A small 3D mystery Server Time
6 Oct 2024 06:50:04 EDT (-0400)
  Re: A small 3D mystery  
From: Nekar Xenos
Date: 11 Jan 2015 10:55:55
Message: <op.xsa2iuzqufxv4h@xena.home>
On Sun, 11 Jan 2015 17:04:21 +0200, Orchid Win7 v1 <voi### [at] devnull> wrote:

> So here's a thing I've never understood... Why do so many 3D games have  
> trouble getting two objects to touch each other?
>
> For example, that scene from FarCry 3 where you present Citra with the  
> knife. It's pretty-much a cut-scene, yet even here, the mighty CryEngine  
> seems to be struggling to get the knife to rest *on* Citra's hands,  
> rather than partially intersecting them.

Not CryEngine
Dunia Engine 2

>
> Why is that?
>
> I can understand that it's hard to do the physics of simulating complex  
> non-flat (and possibly deformable) objects resting on each other. (Hence  
> the ubiquitous flailing rag-dolls.) But this is a pre-scripted  
> animation. You've GOT the coordinates of Citra's hands RIGHT THERE! (And  
> they're always the same.) How hard can it be?

Probably deadlines or laziness or both.

-- 
-Nekar Xenos-


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