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On Sun, 11 Jan 2015 17:04:21 +0200, Orchid Win7 v1 <voi### [at] devnull> wrote:
> So here's a thing I've never understood... Why do so many 3D games have
> trouble getting two objects to touch each other?
>
> For example, that scene from FarCry 3 where you present Citra with the
> knife. It's pretty-much a cut-scene, yet even here, the mighty CryEngine
> seems to be struggling to get the knife to rest *on* Citra's hands,
> rather than partially intersecting them.
Not CryEngine
Dunia Engine 2
>
> Why is that?
>
> I can understand that it's hard to do the physics of simulating complex
> non-flat (and possibly deformable) objects resting on each other. (Hence
> the ubiquitous flailing rag-dolls.) But this is a pre-scripted
> animation. You've GOT the coordinates of Citra's hands RIGHT THERE! (And
> they're always the same.) How hard can it be?
Probably deadlines or laziness or both.
--
-Nekar Xenos-
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