POV-Ray : Newsgroups : povray.off-topic : Revolving : Re: Revolving Server Time
28 Jul 2024 12:37:21 EDT (-0400)
  Re: Revolving  
From: Nekar Xenos
Date: 22 Apr 2014 16:00:03
Message: <op.xeqht9zkufxv4h@xena.home>
On Tue, 22 Apr 2014 20:17:55 +0200, Orchid Win7 v1 <voi### [at] devnull> wrote:

> On 19/04/2014 09:08 PM, Warp wrote:
>> Orchid Win7 v1<voi### [at] devnull>  wrote:
>>> Ladies and gentlemen, we are all living in the future!
>>
>> Actually we are living in the present.
>
> *sigh* O RLY?
>
>>> The CPU is hardly ever the thing you're waiting
>>> for. (Hardcore gaming aside... and even then, most of the hard work is
>>> GPU-limited.
>>
>> Not always. There are many computationally-intensive things that games
>> have to do with the CPU because the GPU is too specialized for that.
>> (And besides, it's already pretty busy calculating pixel shaders to do
>> other things.)
>>
>> The is not just theoretical, because some games *do* benefit from
>> extra CPU cores, and in fact some of them require additional cores if
>> you want to turn on certain features.
>
> AI would be the main one, I guess... depending on what algorithm the  
> game uses.

I've noticed physics takes a big chunk as well.

-- 
-Nekar Xenos-


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