|
|
On Wed, 09 Sep 2015 11:31:13 +0200, clipka <ano### [at] anonymousorg> wrote:
> Am 09.09.2015 um 04:31 schrieb Nekar Xenos:
>> On Wed, 09 Sep 2015 01:54:54 +0200, clipka <ano### [at] anonymousorg>
>> wrote:
>>
>>
>>> That used to be the case indeed. As of POV-Ray 3.7.1, however,
>>> fade_distance can be set to 0 for effect: The distance-based fading
>>> will
>>> then follow a true inverse power law (effective_brightness =
>>> nominal_brightness / (distance^fade_power)) rather than POV-Ray's
>>> traditional fading formula; nominal brightness will be achieved at unit
>>> distance.
>>>
>>
>> Maybe I'm getting something wrong, but this looks like divide by zero to
>> me.
>
> At a distance of zero - yes. But if you place a light source at a
> distance of zero to a surface, you have other problems anyway.
>
I was tired when I posted. I seem to have read "fade_distance" and
"distance^fade_power" as the same thing.
I heard somewhere that lack of sleep can be similar to having a couple of
glasses of wine...
--
-Nekar Xenos-
Post a reply to this message
|
|