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On Wed, 09 Sep 2015 01:54:54 +0200, clipka <ano### [at] anonymousorg> wrote:
> That used to be the case indeed. As of POV-Ray 3.7.1, however,
> fade_distance can be set to 0 for effect: The distance-based fading will
> then follow a true inverse power law (effective_brightness =
> nominal_brightness / (distance^fade_power)) rather than POV-Ray's
> traditional fading formula; nominal brightness will be achieved at unit
> distance.
>
Maybe I'm getting something wrong, but this looks like divide by zero to
me.
--
-Nekar Xenos-
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