POV-Ray : Newsgroups : povray.pov4.discussion.general : Reviving some pov4 discussion : Re: Reviving some pov4 discussion Server Time
21 Dec 2024 11:38:11 EST (-0500)
  Re: Reviving some pov4 discussion  
From: Nekar Xenos
Date: 25 Aug 2015 14:07:41
Message: <op.x3xra0gmufxv4h@xena>
On Wed, 05 Aug 2015 19:29:42 +0200, Warp <war### [at] tagpovrayorg> wrote:

> Anthony D. Baye <Sha### [at] spamnomorehotmailcom> wrote:
>> why not simply add a shader option to the texture block, and use  
>> something like
>> OSL for the shader language?
>
>> http://code.google.com/p/openshadinglanguage/
>
> The "shader" language would need to be able to do a lot more than just
> get some values and input and return a color.
>
> For example, it ought to be possible for it to say "shoot a ray starting
> from this point towards this direction, and gimme all the info about
> the object that the ray hits". (This kind of functionality could be
> used, for instance, to create a "portal" shader. In other words, a
> surface that shows a completely different part of the scene, as if
> the suface were a "portal". Rather than this being a hardcoded feature,
> the user ought to easily write such functionality as a "shader". As
> such, it's then easy to create a myriad of variants with little effort.)
>

Ooo portals! I like portals =D

-- 
-Nekar Xenos-


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.