POV-Ray : Newsgroups : povray.off-topic : Friday afternoon project: a real time ray tracer in your browser : Re: Friday afternoon project: a real time ray tracer in your browser Server Time
8 Jul 2024 08:40:13 EDT (-0400)
  Re: Friday afternoon project: a real time ray tracer in your browser  
From: Nekar Xenos
Date: 24 Jul 2015 15:12:16
Message: <op.x2akycjhufxv4h@xena>
On Fri, 24 Jul 2015 19:57:47 +0200, scott <sco### [at] scottcom> wrote:

>>> Ah well. I just get a JavaScript alert telling me that it can't
>>> initialise shader1, then a couple that say "null", and then a message
>>> that it can't initialise shader2.
>>>
>>> Ironically, I have a nearly identical setup: Opera (so, the Chrome
>>> rendering engine), Windows 7, and an nVidia 600-series GPU.
>
>>> Ah yes - it's not like you can just run the Mersenne Twister on a
>>> GPU... ;-)
>>
>> Same here. But that was on Chrome. My graphics card is only an Ati 5770
>
> Hmmm odd, I wonder why that is. I just tested it on my work PC (nVidia  
> Quadro something) and it worked ok.
>
> Maybe it's something to do with the length of the shader? You could try  
> reducing the number of samples down to 1 (line 39) and the trace depth  
> down to 2 or something (line 118), that should make the shader much  
> shorter.
>

Great stuff!!
It works with samples 1, trace depth 6. If I try samples 2, I can only go  
up to trace depth 3.


-- 
-Nekar Xenos-


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