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On Fri, 24 Jul 2015 19:00:19 +0200, Orchid Win7 v1 <voi### [at] devnull> wrote:
> On 24/07/2015 04:05 PM, scott wrote:
>> An unbiased* global illumination ray tracer running in your web browser,
>> with a max_trace_depth of 8 and support for shiny, diffuse, transparent
>> and checkered spheres. What more do you want!
>
> Damn, that sounds nice...
>
>> Disclaimer: It works on my machine (Chrome, Win7, nVidia GTX970) but
>> I've not tested it on any other machine.
>
> Ah well. I just get a JavaScript alert telling me that it can't
> initialise shader1, then a couple that say "null", and then a message
> that it can't initialise shader2.
>
> Ironically, I have a nearly identical setup: Opera (so, the Chrome
> rendering engine), Windows 7, and an nVidia 600-series GPU.
>
>> * One of the hardest bits is to get a random number generator running on
>> the GPU that is random enough to not show any patterns after a while.
>> There is still some subtle non-randomness visible, but it's way better
>> than it was originally. That's why there's random bits of code like
>> rng.x = sin(r1 - FrameNumber) in there. It seems to do the job.
>
> Ah yes - it's not like you can just run the Mersenne Twister on a GPU...
> ;-)
Same here. But that was on Chrome. My graphics card is only an Ati 5770
--
-Nekar Xenos-
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