POV-Ray : Newsgroups : povray.off-topic : Friday afternoon project: a real time ray tracer in your browser : Re: Friday afternoon project: a real time ray tracer in your browser Server Time
8 Jul 2024 08:16:23 EDT (-0400)
  Re: Friday afternoon project: a real time ray tracer in your browser  
From: Nekar Xenos
Date: 24 Jul 2015 13:26:12
Message: <op.x2af1lr3ufxv4h@xena>
On Fri, 24 Jul 2015 19:00:19 +0200, Orchid Win7 v1 <voi### [at] devnull> wrote:

> On 24/07/2015 04:05 PM, scott wrote:
>> An unbiased* global illumination ray tracer running in your web browser,
>> with a max_trace_depth of 8 and support for shiny, diffuse, transparent
>> and checkered spheres. What more do you want!
>
> Damn, that sounds nice...
>
>> Disclaimer: It works on my machine (Chrome, Win7, nVidia GTX970) but
>> I've not tested it on any other machine.
>
> Ah well. I just get a JavaScript alert telling me that it can't  
> initialise shader1, then a couple that say "null", and then a message  
> that it can't initialise shader2.
>
> Ironically, I have a nearly identical setup: Opera (so, the Chrome  
> rendering engine), Windows 7, and an nVidia 600-series GPU.
>
>> * One of the hardest bits is to get a random number generator running on
>> the GPU that is random enough to not show any patterns after a while.
>> There is still some subtle non-randomness visible, but it's way better
>> than it was originally. That's why there's random bits of code like
>> rng.x = sin(r1 - FrameNumber) in there. It seems to do the job.
>
> Ah yes - it's not like you can just run the Mersenne Twister on a GPU...  
> ;-)

Same here. But that was on Chrome. My graphics card is only an Ati 5770

-- 
-Nekar Xenos-


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