POV-Ray : Newsgroups : povray.off-topic : Any game engine out there that does blobs? : Re: Any game engine out there that does blobs? Server Time
25 Dec 2024 23:55:04 EST (-0500)
  Re: Any game engine out there that does blobs?  
From: Nekar Xenos
Date: 22 Jul 2015 13:27:59
Message: <op.x16qshumufxv4h@xena>
On Wed, 22 Jul 2015 12:43:15 +0200, scott <sco### [at] scottcom> wrote:

>>>> https://www.shadertoy.com/view/ld2GRz
>>>>
>>>> I don't know exactly what type of data you want to visualise, but you
>>>> might be able to edit the script (that one is fairly straightforward
>>>> to see how it's moving the blobs) to show your data instead.
>>>>
>>>
>>> IIRC shadertoy is only online.
>>
>> I'm not sure if you can just save the page and run it locally. It might
>> need some tweaks. But in the end shadertoy is just a friendly front-end
>> to webGL. The shader code should be copy&pastable into a local webGL  
>> page.
>
> Actually, shadertoy only just does a small amount of variable renaming
> (and handles mouse input and textures etc), so if you can do without
> them it's simply a case of copying and pasting the shadertoy code into a
> simple webgl html page, renaming a couple of variables and removing the
> texture lookups. See attached - that should run standalone locally.
>

Thanks! Now I have something to work with.

-- 
-Nekar Xenos-


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