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On Wed, 22 Jul 2015 12:43:15 +0200, scott <sco### [at] scottcom> wrote:
>>>> https://www.shadertoy.com/view/ld2GRz
>>>>
>>>> I don't know exactly what type of data you want to visualise, but you
>>>> might be able to edit the script (that one is fairly straightforward
>>>> to see how it's moving the blobs) to show your data instead.
>>>>
>>>
>>> IIRC shadertoy is only online.
>>
>> I'm not sure if you can just save the page and run it locally. It might
>> need some tweaks. But in the end shadertoy is just a friendly front-end
>> to webGL. The shader code should be copy&pastable into a local webGL
>> page.
>
> Actually, shadertoy only just does a small amount of variable renaming
> (and handles mouse input and textures etc), so if you can do without
> them it's simply a case of copying and pasting the shadertoy code into a
> simple webgl html page, renaming a couple of variables and removing the
> texture lookups. See attached - that should run standalone locally.
>
Thanks! Now I have something to work with.
--
-Nekar Xenos-
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