POV-Ray : Newsgroups : povray.off-topic : Physically based rendering : Re: Physically based rendering Server Time
6 Oct 2024 06:49:41 EDT (-0400)
  Re: Physically based rendering  
From: Nekar Xenos
Date: 2 Jul 2015 23:09:11
Message: <op.x06gc9hjufxv4h@xena>
On Thu, 02 Jul 2015 18:16:23 +0200, clipka <ano### [at] anonymousorg> wrote:

> Am 02.07.2015 um 10:25 schrieb scott:
>>> - Always use "fresnel on" for reflections (don't forget to specify
>>> "ior"), or "metallic on" where applicable, and always use 0.0 for the
>>> minimum reflection (or leave it out, specifying the maximum reflection
>>> only).
>>
>> If you are using fresnel, is it valid (from a PBR point of view) to even
>> scale the results using a maximum reflection other than 1?
>
> Absolutely - if, for instance, your surface is littered with  
> non-specular material at a microscopic level. Fine rust on iron steel,  
> for instance, or a thin coating of dust.
>
> In those cases it might be better, however, to use an average of two  
> materials.
>

What about plastic? It reflects, but it's not highly reflective. I don't  
think I would go higher than 0.5 maximum reflection on plastic.
-- 
-Nekar Xenos-


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