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On Fri, 03 May 2013 13:07:28 +0200, Kenneth <kdw### [at] gmailcom> wrote:
> And I managed to smooth out the raised outline around the windshield, by
> re-writing my eval_pigment 'image_map scanning' code to be more precise.
> There
> are many more spheres now, and no gaps. (Part of the problem was human
> error--my
> top-down windshield image render was made at 3000X3000 pixels, but I was
> scanning it at an odd reduced rez.) I wanted to get this code working
> correctly,
> before attempting a different technique for the outline. I think it
> looks pretty
> good as-is, except in extreme close-up.
>
It's very easy to convert spheres like this into blobs:
Just use "blob{" as you would to make a "union{" of spheres
Then change "sphere{SpherePos, SphereRadius etc}"
to "sphere{SpherePos, SphereRadius, BlobStrength etc}"
Start with a BlobStrength of 1. If it is too thick or thin, change it
accordingly.
--
-Nekar Xenos-
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