POV-Ray : Newsgroups : povray.binaries.images : flying police car WIP : Re: flying police car WIP Server Time
30 Jul 2024 00:17:33 EDT (-0400)
  Re: flying police car WIP  
From: Nekar Xenos
Date: 29 Apr 2013 15:50:32
Message: <op.wwbiqhj7ufxv4h@xena>
On Mon, 29 Apr 2013 08:16:49 +0200, Kenneth <kdw### [at] gmailcom> wrote:

> Alain <kua### [at] videotronca> wrote:
>
>>
>> How about blobbing those spheres? A sphere_sweep could also be used  
>> here.
>> Both would allow you to use less spheres.
>
> Yes, *any* technique to use less spheres (or rather, less  
> scanning/tracing
> points in my technique) would be a welcome improvement.
>
> I haven't worked with sphere_sweeps in quite awhile; the artifacts they  
> used to
> have (in the v3.6 and 3.61 days) made working with them difficult.   
> Actually, I
> do remember your advice from the past--use *short sections* of  
> sphere_sweeps
> (i.e., not too many points) then union those together, which helps  
> eliminate the
> artifacts. So I might give that idea a try. It would definitely make a
> *smoother* outline than my spheres.
>
I guess I've just been lucky with the sphere sweeps. The neon lights in my  
busker scene is all sphere sweeps.


-- 
-Nekar Xenos-


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